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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.12 08:54:00 -
[1]
Edited by: Rip Minner on 12/06/2010 08:55:19
Originally by: CCP Zymurgist CCP Molock and GM Nythanos provide an update on Level 5 missions and EVE Online: Tyrannis.
Greetings,
When level 5 missions were first introduced back in 2007, it was intended that these missions take place only in High- and low-systems. But we changed the way missions were scaned down in this same patch and low sec emptyed out. So we in high speed back steped and moved the level 5 agents we placed in high sec one system over in low sec. But we never got around to hunting down this npc coding to stop them from giving the high sec missions in the high sec systems we first installed them in. Till Now!
There let me fix that for you CCP as I was here doing missions when there were only level 2's and did 3's and 4s and 5s as you placed them in. It's down right insutling to the older players when you open face lie.
This was a bad patch. Just own it as its your game man dont go and lie about it. Just like it was a bad ideal to change the scaning rules for low sec missions. Your never going to bring low sec back to were it was before till you change the low sec mission scaning system back to what it was.
You can place 100% of missions from 1-5 there and it will not matter. Well not true we can run pvp ships on 1-3's But will not change the fact that people that dont want to pvp will not no matter what you plac ein low sec and how little you place in high sec.
If its about the isk only High sec Trading is the highest Inc in the hole game and you never have to leave a station. So realy level 5's dont compare to that any ways. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.12 10:46:00 -
[2]
The more complicated a system is, the more room it leaves to be used and abused. They should have just left it to chance and not messed with it.
Dominion mission bug made it so that missions are more likely to be given in more crowded systems. Lowsec are empty, so it give highsec missions.
Tyrannis mission bug made it so that missions are more likely to be given in emptier systems. If you park useless alts in lowsec, it'll give highsec missions.
People are movable. Instead of replace one bug with another, CCP should have just got rid of the manually introduced bugs. Sticking to simple probability means no one can manipulate it and no one can ***** about it.
It also wouldn't cause additional problems like the mass-migration to deep highsec mission hubs we've been seeing. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.12 18:16:00 -
[3]
Just to remind everybody this is not a nerf it is a buff. With everyone moving towards center of high sec the systems bordering low sec or emptying out. So placing alts in low sec mission system will force them into high sec and pirets will camping system will help you to force them into high sec.
The more complicated a system is, the more room it leaves to be used and abused. They should have just left it to chance and not messed with it.
Dominion mission bug made it so that missions are more likely to be given in more crowded systems. Lowsec are empty, so it give highsec missions.
Tyrannis mission bug made it so that missions are more likely to be given in emptier systems. If you park useless alts in lowsec, it'll give highsec missions.
People are movable. Instead of replace one bug with another, CCP should have just got rid of the manually introduced bugs. Sticking to simple probability means no one can manipulate it and no one can ***** about it.
It also wouldn't cause additional problems like the mass-migration to deep highsec mission hubs we've been seeing.
Edit: See so its not a nerf now you dont have to hope it sends you to high sec you can force it to send you. Adapt and cloak and put one little figer on all your alts hands up at the pirats Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.13 03:12:00 -
[4]
Originally by: Kerfira Edited by: Kerfira on 12/06/2010 22:30:33
Originally by: Dalilus I wonder if CCP will heed the cries of us carebears and improve PvE like when they listened to the PvPers who whined and whined, cried and posted, blogged and threatened to quit, over not getting their supercarriers, motherships or whatever they are called buffed up. After whining for weeks the PvPers got what they wanted. So let us carebears start to whine and cry and threaten to quit, keeping it up for as long as it takes, because that seems to be what CCP likes to hear.
A paltry 17 page thread with both positive and negative comments, where the negatives are mainly on two forms:
- Wah! Give me back my easy mission ship targets!
- Wah! I don't want risk/reward to apply to ME when I gank a mission ship!
rates about this on the discontent scale: No discontent!
If you also think back to the supercap discussion, and the carrier nerf a few years back, the problem was that the solution CCP had first thought up did not solve the problem. It was not, like here, a question of people wanting to continue exploiting the same bug.
For the supercap changes, the argument was something like this: "These changes will make us not RISK our supercaps, and we WANT to RISK our supercaps!"... This is quite a contrast the the main theme in this thread where people DON'T want risk!
For the carrier nerf a few years back, IIRC the complaint thread hit 100 pages within a day, and they were ALL negative and consistent. Again it was the same thing as for the supercaps, that the changes would have made the ship useless and not used.
Originally by: Noran Ferah You can launch probes, probe out, and have a warpable hit on a rattlesnake (especially one with t2 purgers or shield rigs + LSE's as a level 5 boat would be fit) in less time than a rattlesnake takes to align and warp.
Only an idiot would take a rattlesnake into a lowsec level 5 unless they controlled the system and all surrounding system.
There are several solutions to that problem:
- Control the system and all surrounding systems
- Don't fly a rattler but use something more suitable. FYI L5's are not restricted to rattlers...
There you go had to fix that for you Kerfira  Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.13 03:17:00 -
[5]
Originally by: Seranova Farreach what abotu if we could get 1 guarenteed high sec L5 mission every week/fortnight so its like somethign to look forward to for small corps to have some group fun practising team play.
or for solo artists to sit alone fapping to the LP and loot+salv and tags.
Just to remind everybody this is not a nerf it is a buff. With everyone moving towards center of high sec the systems bordering low sec or emptying out. So placing alts in low sec mission system will force them into high sec and pirets camping system will help you to force them into high sec.
The more complicated a system is, the more room it leaves to be used and abused. They should have just left it to chance and not messed with it.
Dominion mission bug made it so that missions are more likely to be given in more crowded systems. Lowsec are empty, so it give highsec missions.
Tyrannis mission bug made it so that missions are more likely to be given in emptier systems. If you park useless alts in lowsec, it'll give highsec missions.
People are movable. Instead of replace one bug with another, CCP should have just got rid of the manually introduced bugs. Sticking to simple probability means no one can manipulate it and no one can ***** about it.
It also wouldn't cause additional problems like the mass-migration to deep highsec mission hubs we've been seeing.
Edit: See so its not a nerf now you dont have to hope it sends you to high sec you can force it to send you. Adapt and cloak and put one little figer on all your alts hands up at the pirats
There you go Seranova get all the level 5's you wish in high sec. The stage has already been set for you to do so. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.14 00:28:00 -
[6]
Originally by: Phoenix Torp Edited by: Phoenix Torp on 13/06/2010 07:10:40 Don't try to fix the actitude of CCP, they only did what was needed. And was needed to: 1- Balance the isk-faucet, as some people say, that it's shown with this fix. It's not the definitive solution, but it's a step. They will do more in the future, sure that.
Have to set this right. Isk-faucet is the isk made from bountys and mission isk rewards LP rewards end in isk but dont print isk. As for the amount of bountys and mission isk rewards per the time a single solo player can make from a level 5 with a second repping account. That same person can easly print the same amount of isk blizing level 4's and just let the second acount go as its no longer needed for anything.
Info on plex as I see alot of people here dont know how that works. Plex is CCP's way of saling you isk. You see you pay CCP Real Life cash for Plex and then sale it in game for isk.
There is no realy good reason to move level 5's to low if that is what they did I only see it's easyer to force them into high sec now myself but thats a differnt matter altogether. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.14 01:11:00 -
[7]
Originally by: Kimbeau Surveryor Edited by: Kimbeau Surveryor on 14/06/2010 00:56:33 Edited by: Kimbeau Surveryor on 14/06/2010 00:53:48 Edited by: Kimbeau Surveryor on 14/06/2010 00:44:51 Plex doesn't really "sell" ISK. It's a mechanism to allow one player to pay for another's game time. ISK moves from the game-time receiver to the cash giver (who puts cash into CCP's pocket). No net change in the total in-game ISK.
Rip is right, then only real sources of ISK are bounties and mission rewards (edit: and stuff bought by NPCs, like tags, slaver hounds and so on). The sinks are stuff blowing up, and goods bought from NPCs (edit: and people with positive ISK balances leaving the game). No reason why all sources shouldn't be dynamically calculated to match the current rate of sink.
We are both saying the same thing. I was only pointing out that some mission runers are geting dumped on for buying plex and the one's saying they dont pay for game any ways no loss for ccp but if there not there buying the plex then ccp is losing Mony. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.14 01:29:00 -
[8]
Edited by: Rip Minner on 14/06/2010 01:31:05
Originally by: Adeena Torcfist Easy Fix IMO.
lock the Acceleration gates. only the mission runner, or members of his gang are allowed to enter the gate.
that only leaves jump gates, or the the Aceel. gate should someone need to warp out, & come back round to get killed.
No joke thats what I sayed too. But to much crying from low sec over that one. I mean they did not have to get them ships pass the Jump gate or anything. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.14 01:38:00 -
[9]
Originally by: Ghurthe Said it before and I'll say it again.
Level 5s are stupid hard and require an RR BS fleet, which any caldari mission will autowin against, or a billion isk ship. Basically this means that you can't fight caldari or gurista, so gallente and caldari get screwed.
So every other mission can RRBS, but still it's rather unfair that the pirates get a 2k DPS head start on killing everyone, as well as neutralizing ECM and tackle to kick your ass too.
So this isn't 'Carebears QQing' this is nobody feeling that a few million isk is worth the bother of being at the mercy of a very unfair fight.
Yep I can get behind this. And I also get behind the ideal of moving level 5's as they are to high sec and seting up some level 6's that follow the pirate epic arcs with the ideal of pvp ships and speed tanks being needed and they would pay better LP's then even the level 5's Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.14 05:47:00 -
[10]
Originally by: Sandar Orontur So here we are, 19 pages in this thread in a short time. CCP responses to this... well ...
Those people who actually ran 5 in hi sec or wanted to get there complain. Most won't move to low sec to run / keep running lvl 5s.
Who likes the 'bug fix'? Well, if you subtract all those who are just in favor of other people earning less isk, looking forward to have more targets in low sec, etc, so all those who DON'T run 5's... then there's not many who actually are in favor of this 'fix'.
CCP...? Hello? Any thoughts? Does this thread of feedback stimulate any thinking? Will the many people who complained here get any sort of more interesting PVE content in hisec? Ah, soon(tm). I thought so....
Thats going to be a resounding NONE ANSWER AND NO ACTION!!!! Thx U all so much for coming out have a nice day :) Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.15 05:03:00 -
[11]
Edited by: Rip Minner on 15/06/2010 05:04:39 kk so this hole thing is based on risk V Reward right. Thats what I get from most of the posters. Now low sec people are always tring to claim there is no risk in runing missions so the good paying ones should be in low sec to inc the risk becouse there is no risk in runing high sec missions.
Then your going to love this. I just wish they had one for all ships and not just tech 3. But we will use what they give us.
first Quarterly Economic Newsletter of 2010
Security Group Count High Sec 1,228 PVE 964 PVP 264 Low sec 601 PVE 75 PVP 526 Null sec 1,514 PVE 449 PVP 1,065 Wormhole Space 680 PVE 283 PVP 397 Total 4,023
Now if we look at the high sec will see that 964 ships were lost in PVE and that in low sec only 526 ships were lost in pvp. I think thats a clear and cut case of high sec ;mission runers lossing more ship in PVE in high sec with out help dieing then ships were lost in low sec to PVP.
So clearly level 5 missions should be in high sec becouse the greater risk in losing a ship is in missions in high sec.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.15 05:30:00 -
[12]
Originally by: MrRobot Edited by: MrRobot on 14/06/2010 20:19:24
Originally by: Yasuhiro Matsu****a One of the most important rules of economy says: Customer is always right ....
No, I think in that case CCP has to look mainly at the well being of the game - even if that means loosing a few customers.
High sec LVL5 had the potential to change the character of EVE, more than most here realize. It is true that since a long time they wre assigned in high sec, however in great number only since Dominion. Since then, the number of completed LVL5 missions increased exponentially, and CCP hat to pull the trigger on that one. No one knows that better than myself, I've done hundreds of them.
As to LVL5 not more profitable than 4er mission: you have no idea! With two or three high skill accounts you could do LVL5 missions at least as easy as 4er (if you don't loot, you can finish most of them in 20 min). All in all, the hourly ISK reward was about 150m. This dwarfs LVL4, and I think it's by far the most profitable activity a single person could do in this game. Concerning profitability, it would criple all other activities in the long term.
TL;DR: I think CCP did the right thing. Sure, some people now need to find some other area for their fun (including me and my alts). Some may even quit. But in the end it was absolutely necessary .
Ya so becouse jack offs were using 3 accounts everyone has to pay. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.15 05:42:00 -
[13]
Originally by: Kerfira Edited by: Kerfira on 14/06/2010 21:30:45
Originally by: Chasten Ruin Read the numbers, most of the people live in Empire.
Yes, which is EXACTLY the problem! They live in absolute safety, creates loads of game resources, and cause's more of them to leave the game in Higher ship losses and more ammo fired then low sec.
Sorry Kerfira I have to fix your post again.
By Kerfira's logic and the first Quarterly Economic Newsletter of 2010
We will use the Tech 3 ships as the most powerfull ships in the game at this time that are not Capital's.
Security Group Count High Sec 1,228 PVE 964 PVP 264 Low sec 601 PVE 75 PVP 526 Null sec 1,514 PVE 449 PVP 1,065 Wormhole Space 680 PVE 283 PVP 397 Total 4,023
I think the numbers speak for them selfs. It clearly looks like High Sec PVE is claming more Tech 3 Resources then all of low sec PVP and pVE put together. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.16 01:08:00 -
[14]
Edited by: Rip Minner on 16/06/2010 01:11:39
Originally by: RedLion EVE really needs more 0.0 and low-sec entrances!
I am on board with that. But moving level 5's to low sec is not it. They already know its a form of pve that dont mix with the pvp. Thats why they did the new sleeper AI.
What they should realy do is pull all level 1-5 missions out of low sec and place new level 1-5 missions in low sec based off of the sleeper AI. Give this missions better bountys and mission payouts base wise not just high Q and low sec reasons. Defernt LP stores with better Iteams then the ones already in high sec.
Now copy the same for 0.0 NPC space with out the LP store changes becouse they already have better and differnt iteams in there Stores.
And now its fixed. low sec will not even feel the lp ratio loses of high sec as there lp's and iteams will be differnt. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.20 06:37:00 -
[15]
Edited by: Rip Minner on 20/06/2010 06:43:03 Edited by: Rip Minner on 20/06/2010 06:39:50
Originally by: floater666 This change is only good if they make risk/reward right after years of incomnpetence. It does no one favour if reward for lvl5 in low sec is so small that no one will play it.
Cut ****ing empire income half and double the low sec's already damn it. Do it with autobalancing like with the economy itself, its easy to do and the game would be just so much better. Years of ignorance attracted hello kitty online players and neglected PVP players. I myself cancelled 3 accounts 1,5 years ago as well since I saw this game becomming borring blobfest 0.0, camping PVP and mindless empire GRIND.
I am pretty sure that the original concept for EVE was that it is primarily a PVP game for gods sake.
POPULATE LOW SEC, and I AM NOT EVEN A PIRATE. Honestly only low sec has chance to offer quality, enjoyable PVP. Look arround it is completely EMPTY.
Your right. See CCP saw that going with pvp only was going to be finacel death of EVE. So they added PVE and advertis its a sand box you can do anything you wish.
Witch got alot of pve people to give eve a try. Alot liked it but when they go to the short end of the PVE content that dont have pvp taged to it they left. Not all did more then a few stayed becouse they found they like sci-fi over fantasy and most mmo's are fantasy. So what do you do if you like a game that there is no pve = of?
Easy you blobb the pvp basters to death. That makes pvp as unenjoyable to the pvp players as the pve players that are forced into pvping to get to new pve content. Its a no win for everyone. But hay just go with CCP's thinking of HTFU. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.06.20 06:51:00 -
[16]
Originally by: UFO12 Seems we are already too boring cutomers so CCP try everything posible to kick out as much of us as possible. What are stupied excuse to say 3 years old "bug" is "fixed" already.I am impresed whith CCP support and "wise" developers decisions. CCP how much of your team play that game as regular player and if , how much time spend for playing per week???
Man you must be new. CCP's team do's play. But there all pvp'ers. And I guess they need more targets in low sec too? Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.10.21 06:29:00 -
[17]
Just reconforming that this was a crap ideal. 
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.11.13 08:18:00 -
[18]
Hay can we get you guys to take another look at level 5's. After you release Incurstion. The power blocks will take over low sec to get there new Cap ships bpc's you placed there. There probly not going to care about doing level 5's. They did not bother with them before and there only going to go there now for the Cap bpc's. So there realy going to be about worthless in low sec after the next expantion.
Pluse I as a high sec carebear already know it's going to pay more to move to the next level 4 agent then bother with Incurstions. But if were talking about level 5's. Now it's worth my time and effort to remove the Incurstion.
It's just an ideal I thought I would just though out there.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.11.26 07:28:00 -
[19]
Edited by: Rip Minner on 26/11/2010 07:29:03
Originally by: Tammarr
Same rewards as lvl4s? Your either a poor excuse for a missionrunner or are understating hoping for: 'boohoo, its only same as 4s, please ccp give them back to me so I who know how to run them properly can harvest $$$ without any risk at all' 10 people to run a lvl5, stop smoking whatever your smoking, noone belives you. It takes 10 people to do wspace c6 sites. Are you saying regular npcs are close to sleepers? OH right, you need 10 people incase pirates come. Well, that'll make 10 wrecks then, you wont fight them, they'll come prepared for what you got. I'am going to give a piece of great advice once given me: Never PvP in your iskmaking ship. You see pirates in intel? in local? non friendly scanprobes on scan? Align the crappers out/dockup Switch to pvp ships if your felling for a dance and tangle.
Now to go over more of the points once again raised:
risk vs reward, how difficult is it? You cry about wanting to do 'teamwork' congratulations; incursion is coming. But!!! 5s are right there for you to start teamworking on; right now;always been; no nerf to teamwork has happened! oh crap, this means you and buddy #1 & #2 or alt #1 #2 and #3 need to engage in diplomacy, working with the rest of your corp or heavens forbid pewpew to get a foot in and hold the area with the current locals sitting in your decided lvl5 agents system? Heaven forbid you should be forced to gasp, report/read intel that scanneralt #1 of evil bastard corp #4 is around and that they got 3-4 guys on a gate. God himself forbid you should have to work with others, as a team, as a corporation, as a cooalition, not a pair of guys/solo. So whats this nerf to teamwork you cry about again and again?
Form that cooalition of missionrunners, heck start an alliance, draft up some good ideas, run some pewpew ops in frigates & cruisers just to get the hang of it; practice some fleet manouvering, shooting primary. Heaven forbid someone should have to set this up and manage it so that all of you work togheter to reap benefits in a now, safer enviroment.
The goals: * Be able to run lvl5 missions out of X system **Establish presence in the area **Kick pirates that already live here out **Dont fight them, blob them till they feel sad; we are 30 missionrunners, the pirates are 10 average **Remember to dial whatever 0.0 alliance is in range if the pirates deploy caps, everyone loves to gank capitals.
* Establish intel channel(s) **click channel interface, create new channel **Add corps to allowed list **type motd about reporting intel
* Ask around if you got 2-3 guys that can run freighters to closest highsec/jump freighter things with gear once or twice weekly, taking courier contracts to make logistics easy.
* If a roaming gang come around, all dockup for 10-15 minutes so they see nothing in space and get bored, note any potential scanner alts and add them to the red 'evil pirate scanner alts' list.
* Everyone should learn to keep their local window clearly visible. **Do this by separating local from other chats and placing it visible.
Damn, that looks like teamwork, with lots of reward to be harvested. Need more more ideas for teamwork? this took 10 minutes...
Quote:
Ya all sounds good and your even right.
What you leave out is if you can do all that and have 30 pilots on to blob. Your better off in 0.0 or Null sec.
So what was your point again?
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here.
|

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.11.26 07:36:00 -
[20]
Originally by: Sandrestal For those of you who are low sec pirates, you are the ones shedding tears. I keep hearing how "dead" low sec is. Whose incessant whining about not being able to scan out missions was ruining your fun? Who finally got their wish and then saw the vibrant lowsec communities move away. Stop crying for pity sake, you got the lowsec desert you wanted and nothing will induce people to live there ever again.
Quoteing for Truth!
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.11.26 07:38:00 -
[21]
Originally by: Stephanie Broadchest Edited by: Stephanie Broadchest on 25/11/2010 21:05:10 I want to know if CCP is going to ban all these people who just admitted they took advantage of a bug for years or even days. They booted people who did it with the moon mining bug. I would bet any isk that level 5 mission runners drop by 50% or more and stay that way. The only people I know doing them now are those with motherships. They brag they do some of the missions in 20 seconds. They also make a billion isk for about 16 hours of work, that not fair at all. True fact.
With this and 3-4 of the other recent changes and the one big one just announced the eve house of cards is a pile now.
If your doing level 5's in a Mothership you were already doing them in low sec anyways. Also this would boost there isk per-hour as they no longer have to sweat geting two or more high sec missions back to back were they can not take a Cap.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2010.12.02 07:56:00 -
[22]
Originally by: Crimson Athena Edited by: Crimson Athena on 28/11/2010 20:14:06 I want to know if CCP is going to ban all these people who just admitted they took advantage of a bug for years or even days. They booted people who did it with the moon mining bug. I would bet any isk that level 5 mission runners drop by 50% or more and stay that way. THE ONLY PEOPLE I KNOW DOING THEM NOW ARE THOSE WITH MOTHERSHIPS. They brag they do some of the missions in 20 seconds. They also make a billion isk for about 16 hours of work, that not fair at all. True fact.
With this and 3-4 of the other recent changes and the one big one just announced the eve house of cards is a pile now.
If your doing level 5's in a Mothership you were already doing them in low sec anyways. Also this would boost there isk per-hour as they no longer have to sweat geting two or more high sec missions back to back were they can not take a Cap.
I am sure CCP does not like the idea of mothership pilots doing level 5 missions let alone doing them in 30 seconds. It is interesting how you pull this out of what was said. Can I surmise you or someone you know is doing them this way? If not why this type comment? Or are you just trolling? The little face at the end of your post would seem to indicate a troll or an ego stroker.
I highlighted the part that mybe you missed there. I was responding to that. Although I dont know anybody in any ship that did them in 20 seconds. I do know cap pilots that did them in 20mins. If you have ever done one of this things that's bloody damn good time for a solo run.
I did level 5's in high sec. I dont bother training for a ship that I cant take were I wish. So I have not one single cap skill at all. But I do know people that were running them in low sec with caps. Namely Carryers/some mothers. I would pass them my low sec level 5's and they would pass me there high sec ones. They use to come out about even in high and low. We got the bountys for doing it but the other guy got the LP's. It bets waiting 4 hours and you basicly ended up with the same thing. Other then the fact the cap guys were crushing them lol. Takes longer in BS's.
So yes fewer level 5's are now ran. I no longer bother with them. Some still pop up in high sec but not many. So the cap guys can easly turn them down reather then work with High sec scum like me. And as a side result even though fewer people run them the people that do run them crush them in caps mainly.
Also I dont think CCP has a problem with Supercarryers running them by looking at this expantion. There trying harder then ever to get people into low sec. I think even if that means runing level 5's in caps. The new Supercarry looks like it's hand made for runing level 5's and well high level null/0.0/low sec pve content. It do's not look like it was made with Sov warfare in mind to me. 30% more jump range for what to be one of only a few Caps to jump in by yourself? Or mybe the added drone control unit ya becosue thoughs are what you want in your high slots for Sov warfar right?
If you dont know the answer to be the best of my knowlage is no you dont want to be the only cap jumping in and no more drone control units is now what most pvp caps fit. But they both work well for solo pve ships.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.04 07:02:00 -
[23]
Edited by: Rip Minner on 04/01/2011 07:14:30 Edited by: Rip Minner on 04/01/2011 07:13:26 Edited by: Rip Minner on 04/01/2011 07:12:54 Edited by: Rip Minner on 04/01/2011 07:12:36 Edited by: Rip Minner on 04/01/2011 07:07:40 Edited by: Rip Minner on 04/01/2011 07:04:51 Edited by: Rip Minner on 04/01/2011 07:03:58 Edited by: Rip Minner on 04/01/2011 07:02:42 Well before Pirats cryed about not being able to scan down mission runners they had to have to work to get us at gate and stations. There use to be a posablity of fiting to avoid/escape gate/station camps and still fit a pve fit that works.
Thing is deadspace use to give bouns sig protection to it's users. And scaning was longer and hard to do then now. Even with a high skilled pimped out scaner pilot in system it would take 20-30mins to scan you down. That gave you a shot at geting the mission done.
Now a days it more like 20-30 secs.
And lowsec use to have alot more people in it. People like me. Now not so much as we all told CCP before hand that it was only a good way to empty lowsec out. You give all the carrots to the pirats and none to the carebears or targets and the targets will leave.
Other then the newbie and the luck find. I bet pirats have a much tuffer time supporting themselfs on pure pirating. Sadly there use to be plenty of targets and they made good isk doing it. Now a days they have to gatecamp Jita or wardec high sec corps to fill there time. O well they got what they wished for
Edit: This change in scaning lowsec missions also changed the way pirats had to live roaming alot more reather the taking control of a high moving low sec system. When they had control a miner like I use to be could pay them for protection and not just protection from them but real protection. They were already there hunting mission runners and it made them more isk to come to aid of miners that payed them for it. Now they have to remain so much more moble that its hard to find any kind of protection like that as well in lowsec.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2011.01.07 05:17:00 -
[24]
Originally by: Jason1138 lol 1 fleet guarding the gate and 1 fleet running the mission?
how much money do you think 5's pay? if you even have to split them 5 ways you'd be better off soloing 4's. that's the whole issue with level 5's. they don't pay enough to be worth doing in a fleet and they're impossible to do solo because any ship that can solo them is gonna get ****d by pirates
if moving out into the "real" world of eve means getting a supercarrier and doing 5's in it then i dont' know what to tell you. that sounds ******ed to me
And that's the rub brother. It's even possable that the new Incurrsions mite end up in the same boat as well. New people will try after a spell it will cool back off becouse the ship loses probly will not be worth the reward. And the only people that will end up doing them mite be the pirats. And I always think thats awsome to have pirats doing pve 
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2011.01.15 18:03:00 -
[25]
I say we keep this thread going for 3 years see if CCP gets the point?
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2011.01.19 06:06:00 -
[26]
Well the patch note's say that no level 5's should ever hit high sec now. Any one do any testing on this after the latest Incursion patch?
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2011.01.22 05:59:00 -
[27]
Originally by: Vim
Originally by: ILikeMarkets Does this mean, on the side note that they posted, that lvl 4 missions that start in highsec will be less likely to occur in lowsec or more likely to occur in lowsec? I know that currently with my two lvl 4 mission givers, out of 10 missions they will send me to low sec for at least 7 of them.
I have this novel idea for you. How about CCP changes all hisec agents to pay lp& mission reward as if all agents were in a 1.0 system.
OR
You move to a system with agents not bordering close to lowsec, likely giving higher rewards for being close to dangerous space.
I have this novel idea for you. How about CCP changes all lowsec agents to pay lp& misson reward as if all agents were in a 1.0 system.
OR
You move to a system with agents not bordering close to Highsec, likely giving higher rewards for not being close to safe space.
Now were all done ****ing BS at each other. I omost positive that he was thinking whats good for the goose is good for the gander.
Low sec level 5 mission runners gain greatly from not having to turn down high sec level 5's. For thoughs that run them in Caps.
High sec level 4 mission runners are just asking to gain the same greatness. It do's not take a brain surgen to know that if you are being sent to low sec for missions from high sec your not geting the right rewards for it.
Secondly CCP at lease says they want to spread mission runners out to ease the servers. That can be done for real if they would stop trying to send high sec mission runners to low sec. It's counter productive. It just do's not work. Not counting New players that just dont know better yet. But they learn fast. Yar
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
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